#wiiudev on is a slender, physically-fit and petite young woman with long chestnut brunette hair and amber eyes.įor her cameo appearance in Ninja Gaiden Sigma 2, Kasumi wears a blue ninja dress that is a little different from her trademark outfit from the Dead or Alive series.fortheusers Discord (formerly wiiubru) has a lot of key homebrew and toolchain devs.If you need help developing, here are a few channels that may be able to provide direct assistance. QuarkTheAwesome is working on a more in-depth guide to Wii U development using wut, which is available here. It is heavily restricted to ~20KB payload files, no access to global variables, and no access to GX2 (OSScreen only). It isn't really recommended to use userland while a kernel exploit environment is available. Pong, and Space Game are among those early apps. It has detailed compilation instructions and many examples in the readme and repository.Ī lot of the earlier homebrew was initially made for this userland environment, although most of it has since been ported to HBL. bin files which can be converted into mp4 payloads. libwiiu is a good build system to use to produce. These apps hijack the browser, but don't go any further. The userland environment does not require a kernel exploit to execute programs, but as a result is heavily limited. Examples of projects that utilize this include Homebrew Launcher, CHIP-8_Emulator, and Homebrew App Store. (Specifically, you will want to look at this HBL pong port).ĭimok's libs also provide many GX2 wrappers that provide a template for creating Homebrew Launcher-style GUIs. For some projects that use OSScreen to interact with the see Pong, Snake, or Space Game. lib_easy is now deprecated in favor of wut.ĭimok's libraries provide assistance with interacting with various parts of the Wii U. After setting up your environment, you can compile the hello world project by cd-ing into the folder and running "make".Īn example of a homebrew app that was made using lib_easy is UClick. ![]() That link contains an example hello world project. Lib_easy by rw-r-r_0644 was designed to be a quick way to get familiar with programming on the Wii U. Apps compiled with this method are in the ELF format. In particular, lib_easy is a good place to start. The two below methods are useful for making console and GUI apps respectively. The Homebrew Launcher is an easy platform to target for development. The methods below are useful to know about in case you need to work with or learn from older code, though are generally unsupported and unmaintained. It can be installed with wiiu-sdl2 - real-world examples of use include hb-appstore, Fireplace-WiiU, WiiU-Shell, and many others! It's designed to be as close to the Switch port of SDL2 as possible, so often Switch and PC SDL2 apps can be used without any changes. There's also a port of SDL2 built on top of wut available to developers with features like hardware acceleration and sound support. ![]() See #Guides for more info on getting started with wut. There's plenty of examples of using wut, such as its own examples along with real-world apps. If you followed the wiiu-fling install instructions above, you should be able to install the wut-linux, wut-osx or wut-msys2 packages, depending on your system. It's recommended to use wut for all new projects. RPX apps have a high filesize limit, can be launched through HBL or installed to the System Menu as a channel, and can take advantage of many Nintendo features previously unavailable to homebrew. The best solution for making Wii U homebrew at this time is wut an actively-developed toolchain that can build native RPX apps. That will add some extra Wii U-related packages to pacman, including most things you'll need to develop homebrew! If that worked without error, your next step is to install wiiu-fling using the instructions in that link. Once you're up and running, you can use one of dkp-pacman -S or pacman -S to install packages! Start off by installing devkitPPC, followed by devkit-env on Linux. On Linux and OSX, pacman will be installed into your native terminal, while Windows users will find a new terminal named "msys2" that they will need to use. If you use the Windows installer, you don't need to tick any of the " development" options. ![]() Your first step is to install devkitPro pacman, downloading the Linux, OSX or Windows versions as appropriate for your setup.
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